

If I choose to leave it as is and press next PCSX2 Get a popup about importing or overwriting settings. When I run the program I enter the config wizard. I ran PCSX2 earlier, but managed somehow to break it when trying to get a wheel to work. Untitled.png (Size: 1,49 MB / Downloads: 1) In the screenshots you can see the big line going across the screen on the surfaces in game.Įmulation settings are all default apart from preset unchecked at the bottom, MTVU enabled, and 16:9. I've tried using the latest stable release 1.4.0 and it fixes this line problem, but I get the purple windows issue, which doesn't occur on the dev build I use. (This line doesn't appear at all when I stay in HW mode, only when I go to SW then back to HW). The problem with this is that it fixes the sky, but creates another issue which is a line going across the screen a certain distance from where I am looking.

But there is still the black sky bug which you can fix by going to SW mode before loading a race then switching back to HW mode once the race has loaded. So I'm on version v1.5.-g8d3ff9444, and when playing the Burnout games (Dominator, Takedown, and Revenge) the games work completely fine with no issues in HW mode. Makes it hard to test areas without the patch because I need automatic game fixes on for the ee rounding mode settings to work. But normally I would have rounding mode nearest of negative to fix out of place objects. I cannot get manual EE/FPU advanced recompiler options to set on this build. So I wonder if this build fixes that old volk/other areas involving fire hang and crash issues. I was also able to get Klonoa 2 NTSC to run through part Volkan Inferno without prafull's IPU patch which would normally be impossible.

60hz mode gives a black screen with this error though I think it is due to the IPU patch trying to use the 50hz address still. Many many many Thanks to turtleli and prafull for the fix! The fire effects on Klonoa 2 now work on at least one specific build of pcsx2 so far!
